About me

Piyush Dhariwal

Senior Unity 3D Level Designer with 5+ years of experience creating immersive environments, refined lighting systems, and highly optimized game worlds for mobile, PC, WebGL, and metaverse platforms.

​Currently, I lead the Unity Design team at No Borders Technologies, where I guide designers, build scalable level layouts, and streamline workflows that speed up production and elevate visual quality. Previously, I crafted more than 50 metaverse levels, delivering consistent performance across platforms while pushing for creative, player-centric experiences.

​My background as an Environment & Lighting Artist strengthened my foundation in realistic world-building, rendering pipelines (URP/HDRP), and training teams to elevate overall quality.

what I can do for you

1. Design & Optimization

Real-time and Baked Lighting

User Experience

Game Mechanics

Profiling

2. Art & Visuals

Visual effects (VFX)

Environment Creation

Modeling, Texturing, Rigging, Animation.

2D sprite Animations

3. Tools & Tech

Unreal Engine & Speedtree

Autodesk Maya, Photoshop, GitHub, Figma.

Substance Painter/Designer

Unity 3D & After Effects

4. Soft Skills

Collaboration & Problem-solving

Leadership & mentoring

Workflow documentation & process improvement

Attention to detail

1. Design & Optimization

Real-time and Baked Lighting

User Experience

Game Mechanics

Profiling

2. Art & Visuals

Visual effects (VFX)

Environment Creation

Modeling, Texturing, Rigging, Animation.

2D sprite Animations

3. Tools & Tech

Unreal Engine & Speedtree

Autodesk Maya, Photoshop, GitHub, Figma.

Substance Painter/Designer

Unity 3D & After Effects

4. Soft Skills

Collaboration & Problem-solving

Leadership & mentoring

Workflow documentation & process improvement

Attention to detail

1. Design & Optimization

Real-time and Baked Lighting

User Experience

Game Mechanics

Profiling

2. Art & Visuals

Visual effects (VFX)

Environment Creation

Modeling, Texturing, Rigging, Animation.

2D sprite Animations

3. Tools & Tech

Unreal Engine & Speedtree

Autodesk Maya, Photoshop, GitHub, Figma.

Substance Painter/Designer

Unity 3D & After Effects

4. Soft Skills

Collaboration & Problem-solving

Leadership & mentoring

Workflow documentation & process improvement

Attention to detail

Discover My Journey in Design

From hands-on creation to leading immersive Unity worlds, my journey is shaped by building visually rich, performance-driven game environments.

Team Lead – Unity Design

No Borders Technologies

12/2023 - Present

Team Lead – Unity Design

No Borders Technologies

12/2023 - Present

Team Lead – Unity Design

No Borders Technologies

12/2023 - Present

Sr. Unity Level Designer

No Borders Technologies

06/2022 - 11/2023

Sr. Unity Level Designer

No Borders Technologies

06/2022 - 11/2023

Sr. Unity Level Designer

No Borders Technologies

06/2022 - 11/2023

Lighting Artist

CUBEDOTS

04/2020 - 06/2022

Lighting Artist

CUBEDOTS

04/2020 - 06/2022

Lighting Artist

CUBEDOTS

04/2020 - 06/2022

About Me Image - 4
About Me Image - 4
Portrait of portfolio creator
Portrait of portfolio creator
Portrait of portfolio creator

Hi

Hi

Hi

Let's work together

Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.

About me

Piyush Dhariwal

Senior Unity 3D Level Designer with 5+ years of experience creating immersive environments, refined lighting systems, and highly optimized game worlds for mobile, PC, WebGL, and metaverse platforms.

​Currently, I lead the Unity Design team at No Borders Technologies, where I guide designers, build scalable level layouts, and streamline workflows that speed up production and elevate visual quality. Previously, I crafted more than 50 metaverse levels, delivering consistent performance across platforms while pushing for creative, player-centric experiences.

​My background as an Environment & Lighting Artist strengthened my foundation in realistic world-building, rendering pipelines (URP/HDRP), and training teams to elevate overall quality.

what I can do for you

1. Design & Optimization

Real-time and Baked Lighting

User Experience

Game Mechanics

Profiling

2. Art & Visuals

Visual effects (VFX)

Environment Creation

Modeling, Texturing, Rigging, Animation.

2D sprite Animations

3. Tools & Tech

Unreal Engine & Speedtree

Autodesk Maya, Photoshop, GitHub, Figma.

Substance Painter/Designer

Unity 3D & After Effects

4. Soft Skills

Collaboration & Problem-solving

Leadership & mentoring

Workflow documentation & process improvement

Attention to detail

1. Design & Optimization

Real-time and Baked Lighting

User Experience

Game Mechanics

Profiling

2. Art & Visuals

Visual effects (VFX)

Environment Creation

Modeling, Texturing, Rigging, Animation.

2D sprite Animations

3. Tools & Tech

Unreal Engine & Speedtree

Autodesk Maya, Photoshop, GitHub, Figma.

Substance Painter/Designer

Unity 3D & After Effects

4. Soft Skills

Collaboration & Problem-solving

Leadership & mentoring

Workflow documentation & process improvement

Attention to detail

1. Design & Optimization

Real-time and Baked Lighting

User Experience

Game Mechanics

Profiling

2. Art & Visuals

Visual effects (VFX)

Environment Creation

Modeling, Texturing, Rigging, Animation.

2D sprite Animations

3. Tools & Tech

Unreal Engine & Speedtree

Autodesk Maya, Photoshop, GitHub, Figma.

Substance Painter/Designer

Unity 3D & After Effects

4. Soft Skills

Collaboration & Problem-solving

Leadership & mentoring

Workflow documentation & process improvement

Attention to detail

Discover My Journey in Design

From hands-on creation to leading immersive Unity worlds, my journey is shaped by building visually rich, performance-driven game environments.

Team Lead – Unity Design

No Borders Technologies

12/2023 - Present

Team Lead – Unity Design

No Borders Technologies

12/2023 - Present

Team Lead – Unity Design

No Borders Technologies

12/2023 - Present

Sr. Unity Level Designer

No Borders Technologies

06/2022 - 11/2023

Sr. Unity Level Designer

No Borders Technologies

06/2022 - 11/2023

Sr. Unity Level Designer

No Borders Technologies

06/2022 - 11/2023

Lighting Artist

CUBEDOTS

04/2020 - 06/2022

Lighting Artist

CUBEDOTS

04/2020 - 06/2022

Lighting Artist

CUBEDOTS

04/2020 - 06/2022

About Me Image - 4
About Me Image - 4
Portrait of portfolio creator
Portrait of portfolio creator
Portrait of portfolio creator

Hi

Hi

Hi

Let's work together

Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.

About me

Piyush Dhariwal

Senior Unity 3D Level Designer with 5+ years of experience creating immersive environments, refined lighting systems, and highly optimized game worlds for mobile, PC, WebGL, and metaverse platforms.

​Currently, I lead the Unity Design team at No Borders Technologies, where I guide designers, build scalable level layouts, and streamline workflows that speed up production and elevate visual quality. Previously, I crafted more than 50 metaverse levels, delivering consistent performance across platforms while pushing for creative, player-centric experiences.

​My background as an Environment & Lighting Artist strengthened my foundation in realistic world-building, rendering pipelines (URP/HDRP), and training teams to elevate overall quality.

what I can do for you

1. Design & Optimization

Real-time and Baked Lighting

User Experience

Game Mechanics

Profiling

2. Art & Visuals

Visual effects (VFX)

Environment Creation

Modeling, Texturing, Rigging, Animation.

2D sprite Animations

3. Tools & Tech

Unreal Engine & Speedtree

Autodesk Maya, Photoshop, GitHub, Figma.

Substance Painter/Designer

Unity 3D & After Effects

4. Soft Skills

Collaboration & Problem-solving

Leadership & mentoring

Workflow documentation & process improvement

Attention to detail

1. Design & Optimization

Real-time and Baked Lighting

User Experience

Game Mechanics

Profiling

2. Art & Visuals

Visual effects (VFX)

Environment Creation

Modeling, Texturing, Rigging, Animation.

2D sprite Animations

3. Tools & Tech

Unreal Engine & Speedtree

Autodesk Maya, Photoshop, GitHub, Figma.

Substance Painter/Designer

Unity 3D & After Effects

4. Soft Skills

Collaboration & Problem-solving

Leadership & mentoring

Workflow documentation & process improvement

Attention to detail

1. Design & Optimization

Real-time and Baked Lighting

User Experience

Game Mechanics

Profiling

2. Art & Visuals

Visual effects (VFX)

Environment Creation

Modeling, Texturing, Rigging, Animation.

2D sprite Animations

3. Tools & Tech

Unreal Engine & Speedtree

Autodesk Maya, Photoshop, GitHub, Figma.

Substance Painter/Designer

Unity 3D & After Effects

4. Soft Skills

Collaboration & Problem-solving

Leadership & mentoring

Workflow documentation & process improvement

Attention to detail

Discover My Journey in Design

From hands-on creation to leading immersive Unity worlds, my journey is shaped by building visually rich, performance-driven game environments.

Team Lead – Unity Design

No Borders Technologies

12/2023 - Present

Team Lead – Unity Design

No Borders Technologies

12/2023 - Present

Team Lead – Unity Design

No Borders Technologies

12/2023 - Present

Sr. Unity Level Designer

No Borders Technologies

06/2022 - 11/2023

Sr. Unity Level Designer

No Borders Technologies

06/2022 - 11/2023

Sr. Unity Level Designer

No Borders Technologies

06/2022 - 11/2023

Lighting Artist

CUBEDOTS

04/2020 - 06/2022

Lighting Artist

CUBEDOTS

04/2020 - 06/2022

Lighting Artist

CUBEDOTS

04/2020 - 06/2022

About Me Image - 4
About Me Image - 4
Portrait of portfolio creator
Portrait of portfolio creator
Portrait of portfolio creator

Hi

Hi

Hi

Let's work together

Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.

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