About me
Piyush Dhariwal
Senior Unity 3D Level Designer with 5+ years of experience creating immersive environments, refined lighting systems, and highly optimized game worlds for mobile, PC, WebGL, and metaverse platforms.
Currently, I lead the Unity Design team at No Borders Technologies, where I guide designers, build scalable level layouts, and streamline workflows that speed up production and elevate visual quality. Previously, I crafted more than 50 metaverse levels, delivering consistent performance across platforms while pushing for creative, player-centric experiences.
My background as an Environment & Lighting Artist strengthened my foundation in realistic world-building, rendering pipelines (URP/HDRP), and training teams to elevate overall quality.
what I can do for you
1. Design & Optimization
Real-time and Baked Lighting
User Experience
Game Mechanics
Profiling
2. Art & Visuals
Visual effects (VFX)
Environment Creation
Modeling, Texturing, Rigging, Animation.
2D sprite Animations
3. Tools & Tech
Unreal Engine & Speedtree
Autodesk Maya, Photoshop, GitHub, Figma.
Substance Painter/Designer
Unity 3D & After Effects
4. Soft Skills
Collaboration & Problem-solving
Leadership & mentoring
Workflow documentation & process improvement
Attention to detail
1. Design & Optimization
Real-time and Baked Lighting
User Experience
Game Mechanics
Profiling
2. Art & Visuals
Visual effects (VFX)
Environment Creation
Modeling, Texturing, Rigging, Animation.
2D sprite Animations
3. Tools & Tech
Unreal Engine & Speedtree
Autodesk Maya, Photoshop, GitHub, Figma.
Substance Painter/Designer
Unity 3D & After Effects
4. Soft Skills
Collaboration & Problem-solving
Leadership & mentoring
Workflow documentation & process improvement
Attention to detail
1. Design & Optimization
Real-time and Baked Lighting
User Experience
Game Mechanics
Profiling
2. Art & Visuals
Visual effects (VFX)
Environment Creation
Modeling, Texturing, Rigging, Animation.
2D sprite Animations
3. Tools & Tech
Unreal Engine & Speedtree
Autodesk Maya, Photoshop, GitHub, Figma.
Substance Painter/Designer
Unity 3D & After Effects
4. Soft Skills
Collaboration & Problem-solving
Leadership & mentoring
Workflow documentation & process improvement
Attention to detail
Discover My Journey in Design
From hands-on creation to leading immersive Unity worlds, my journey is shaped by building visually rich, performance-driven game environments.
Team Lead – Unity Design
No Borders Technologies
12/2023 - Present
Team Lead – Unity Design
No Borders Technologies
12/2023 - Present
Team Lead – Unity Design
No Borders Technologies
12/2023 - Present
Sr. Unity Level Designer
No Borders Technologies
06/2022 - 11/2023
Sr. Unity Level Designer
No Borders Technologies
06/2022 - 11/2023
Sr. Unity Level Designer
No Borders Technologies
06/2022 - 11/2023
Lighting Artist
CUBEDOTS
04/2020 - 06/2022
Lighting Artist
CUBEDOTS
04/2020 - 06/2022
Lighting Artist
CUBEDOTS
04/2020 - 06/2022












Hi
Hi
Hi
Let's work together
Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.
About me
Piyush Dhariwal
Senior Unity 3D Level Designer with 5+ years of experience creating immersive environments, refined lighting systems, and highly optimized game worlds for mobile, PC, WebGL, and metaverse platforms.
Currently, I lead the Unity Design team at No Borders Technologies, where I guide designers, build scalable level layouts, and streamline workflows that speed up production and elevate visual quality. Previously, I crafted more than 50 metaverse levels, delivering consistent performance across platforms while pushing for creative, player-centric experiences.
My background as an Environment & Lighting Artist strengthened my foundation in realistic world-building, rendering pipelines (URP/HDRP), and training teams to elevate overall quality.
what I can do for you
1. Design & Optimization
Real-time and Baked Lighting
User Experience
Game Mechanics
Profiling
2. Art & Visuals
Visual effects (VFX)
Environment Creation
Modeling, Texturing, Rigging, Animation.
2D sprite Animations
3. Tools & Tech
Unreal Engine & Speedtree
Autodesk Maya, Photoshop, GitHub, Figma.
Substance Painter/Designer
Unity 3D & After Effects
4. Soft Skills
Collaboration & Problem-solving
Leadership & mentoring
Workflow documentation & process improvement
Attention to detail
1. Design & Optimization
Real-time and Baked Lighting
User Experience
Game Mechanics
Profiling
2. Art & Visuals
Visual effects (VFX)
Environment Creation
Modeling, Texturing, Rigging, Animation.
2D sprite Animations
3. Tools & Tech
Unreal Engine & Speedtree
Autodesk Maya, Photoshop, GitHub, Figma.
Substance Painter/Designer
Unity 3D & After Effects
4. Soft Skills
Collaboration & Problem-solving
Leadership & mentoring
Workflow documentation & process improvement
Attention to detail
1. Design & Optimization
Real-time and Baked Lighting
User Experience
Game Mechanics
Profiling
2. Art & Visuals
Visual effects (VFX)
Environment Creation
Modeling, Texturing, Rigging, Animation.
2D sprite Animations
3. Tools & Tech
Unreal Engine & Speedtree
Autodesk Maya, Photoshop, GitHub, Figma.
Substance Painter/Designer
Unity 3D & After Effects
4. Soft Skills
Collaboration & Problem-solving
Leadership & mentoring
Workflow documentation & process improvement
Attention to detail
Discover My Journey in Design
From hands-on creation to leading immersive Unity worlds, my journey is shaped by building visually rich, performance-driven game environments.
Team Lead – Unity Design
No Borders Technologies
12/2023 - Present
Team Lead – Unity Design
No Borders Technologies
12/2023 - Present
Team Lead – Unity Design
No Borders Technologies
12/2023 - Present
Sr. Unity Level Designer
No Borders Technologies
06/2022 - 11/2023
Sr. Unity Level Designer
No Borders Technologies
06/2022 - 11/2023
Sr. Unity Level Designer
No Borders Technologies
06/2022 - 11/2023
Lighting Artist
CUBEDOTS
04/2020 - 06/2022
Lighting Artist
CUBEDOTS
04/2020 - 06/2022
Lighting Artist
CUBEDOTS
04/2020 - 06/2022












Hi
Hi
Hi
Let's work together
Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.
About me
Piyush Dhariwal
Senior Unity 3D Level Designer with 5+ years of experience creating immersive environments, refined lighting systems, and highly optimized game worlds for mobile, PC, WebGL, and metaverse platforms.
Currently, I lead the Unity Design team at No Borders Technologies, where I guide designers, build scalable level layouts, and streamline workflows that speed up production and elevate visual quality. Previously, I crafted more than 50 metaverse levels, delivering consistent performance across platforms while pushing for creative, player-centric experiences.
My background as an Environment & Lighting Artist strengthened my foundation in realistic world-building, rendering pipelines (URP/HDRP), and training teams to elevate overall quality.
what I can do for you
1. Design & Optimization
Real-time and Baked Lighting
User Experience
Game Mechanics
Profiling
2. Art & Visuals
Visual effects (VFX)
Environment Creation
Modeling, Texturing, Rigging, Animation.
2D sprite Animations
3. Tools & Tech
Unreal Engine & Speedtree
Autodesk Maya, Photoshop, GitHub, Figma.
Substance Painter/Designer
Unity 3D & After Effects
4. Soft Skills
Collaboration & Problem-solving
Leadership & mentoring
Workflow documentation & process improvement
Attention to detail
1. Design & Optimization
Real-time and Baked Lighting
User Experience
Game Mechanics
Profiling
2. Art & Visuals
Visual effects (VFX)
Environment Creation
Modeling, Texturing, Rigging, Animation.
2D sprite Animations
3. Tools & Tech
Unreal Engine & Speedtree
Autodesk Maya, Photoshop, GitHub, Figma.
Substance Painter/Designer
Unity 3D & After Effects
4. Soft Skills
Collaboration & Problem-solving
Leadership & mentoring
Workflow documentation & process improvement
Attention to detail
1. Design & Optimization
Real-time and Baked Lighting
User Experience
Game Mechanics
Profiling
2. Art & Visuals
Visual effects (VFX)
Environment Creation
Modeling, Texturing, Rigging, Animation.
2D sprite Animations
3. Tools & Tech
Unreal Engine & Speedtree
Autodesk Maya, Photoshop, GitHub, Figma.
Substance Painter/Designer
Unity 3D & After Effects
4. Soft Skills
Collaboration & Problem-solving
Leadership & mentoring
Workflow documentation & process improvement
Attention to detail
Discover My Journey in Design
From hands-on creation to leading immersive Unity worlds, my journey is shaped by building visually rich, performance-driven game environments.
Team Lead – Unity Design
No Borders Technologies
12/2023 - Present
Team Lead – Unity Design
No Borders Technologies
12/2023 - Present
Team Lead – Unity Design
No Borders Technologies
12/2023 - Present
Sr. Unity Level Designer
No Borders Technologies
06/2022 - 11/2023
Sr. Unity Level Designer
No Borders Technologies
06/2022 - 11/2023
Sr. Unity Level Designer
No Borders Technologies
06/2022 - 11/2023
Lighting Artist
CUBEDOTS
04/2020 - 06/2022
Lighting Artist
CUBEDOTS
04/2020 - 06/2022
Lighting Artist
CUBEDOTS
04/2020 - 06/2022












Hi
Hi
Hi
Let's work together
Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.